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Afterlife (video game) : ウィキペディア英語版 | Afterlife (video game)
''Afterlife'' is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards, since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems. The game is very satirical, with various references to pop culture (such as a passing mention of a "San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much). ==Sins and Virtues== The primary goal of the game is to provide divine and infernal services for the inhabitants of the afterlife. This afterlife caters to one particular planet, known simply as the Planet. The creatures living on the Planet are called EMBOs, or Ethically Mature Biological Organisms. When an EMBO dies, its SOUL, or Stuff Of Unending Life, travels to the afterlife where it will attempt to find an appropriate "fate structure". Fate structures are places where SOULs are rewarded or punished, as appropriate, for the virtues or sins that they practiced while they were alive. The seven sins and their corresponding virtues are based on the seven deadly sins, and are as follows.
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